Progress Report
See the image above? What you see here is a number of things.
1. The tile renderer at play. It's small, but mighty.
2. It's hard to depict in a screenshot, but there's a working camera in here now with working zoom which I'll be using to focus on a character when there is one to follow
3. Using GDX's "Scene2D.ui" package to render out that "Hi" message there, is going to allow me a very easy time to add a pleasant interface (unlike my flappybird project lol) with some RPG'esque text boxes (which will be super useful)
4. You might also notice ImGui. This is purely for development, but having imgui available is going to make a billion things in this 9000x easier to visualize, debug, and manage, and tweak.
I said progress was continuing to be made, even if it's not for the jam. And I meant it.
Small potatoes now, but it'll amount to something much bigger later.
Get Chrono Flora
Chrono Flora
A game about plotting flowers into patterns to prevent a global catastrophy.
Status | In development |
Author | Ninja Ghost |
Genre | Adventure |
Tags | flowers, libGDX, Pixel Art, Short, Singleplayer, Sprites |
More posts
- Took a break, still taking a breakJun 14, 2024
- ChronoFlora Build 0.4-alpha Released for DownloadMay 24, 2024
- Back in the saddle.May 22, 2024
- Unproductive weekMay 18, 2024
- Pause for Mothers Day WeekendMay 11, 2024
- ChronoFlora Build 0.3-alpha Released for DownloadMay 09, 2024
- Build 0.2-alpha Released for DownloadMay 06, 2024
- quick updateMay 05, 2024
- New standalone build for WindowsMay 02, 2024
- First build availableMay 02, 2024
Leave a comment
Log in with itch.io to leave a comment.