Progress Report
See the image above? What you see here is a number of things.
1. The tile renderer at play. It's small, but mighty.
2. It's hard to depict in a screenshot, but there's a working camera in here now with working zoom which I'll be using to focus on a character when there is one to follow
3. Using GDX's "Scene2D.ui" package to render out that "Hi" message there, is going to allow me a very easy time to add a pleasant interface (unlike my flappybird project lol) with some RPG'esque text boxes (which will be super useful)
4. You might also notice ImGui. This is purely for development, but having imgui available is going to make a billion things in this 9000x easier to visualize, debug, and manage, and tweak.
I said progress was continuing to be made, even if it's not for the jam. And I meant it.
Small potatoes now, but it'll amount to something much bigger later.
Get Chrono Flora
Chrono Flora
A game about plotting flowers into patterns to prevent a global catastrophy.
Status | In development |
Author | Ninja Ghost |
Genre | Adventure |
Tags | flowers, libGDX, Pixel Art, Short, Singleplayer, Sprites |
More posts
- Unproductive week1 day ago
- Pause for Mothers Day Weekend8 days ago
- ChronoFlora Build 0.3-alpha Released for Download11 days ago
- Build 0.2-alpha Released for Download13 days ago
- quick update14 days ago
- New standalone build for Windows17 days ago
- First build available17 days ago
- Wont make the jam, but19 days ago
- Art26 days ago
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