v1.2 Final released


Final major update to this Flappy Bird clone 

It's been a lot of fun, but I think it's time to move on now. I've learned an enormous amount about working with LibGDX that even looking at the code for this game makes me feel queasy.  This release signifies more than just another update, it represents something of a big change of mentality for me.   I can't begin to tell you how many times I just wanted to throw in the towel and move on, like I always do. This project in my head was really only intended to be an excuse to try out a new toy. And the moment I even had a fairly competent main gameplay loop I felt like I had accomplished what I needed to accomplish and wanted to drop it altogether. 

But here I am, with two extra full fat updated later to build on top of that sunday evening venture where I started the project at 11pm, kept going till 3:30am, and paid the price for it at work that day. I've just been ultra proud of every added layer of polish added atop it.  

Whether you cared about this or not, I'm happy to release it as is with basically no regrets.  I wouldn't anticipate any further updates, if I did it'd just be to update the UI graphics with.. actual art and not just the basic bitmap font gdx uses.

Changelog

  • Game Start "Menu"
  • "Game Over" state
  • Respawn restarts whole state
  • Timer to prevent automatic sudden respawn after death
  • Death animation sequence 
  • Scoring works 
  • High score and last score, tracked
  • Scoreboard GUI 

Files

flappybird-1.2.jar 13 MB
23 days ago

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